Specifies a policy that determines when message transmission occurs.
qaagent -policy policy-type ...
policy-type: ondemand | scheduled[ interval-in-seconds ] | automatic | rules-file
QAnywhere uses a policy to determine when message transmission occurs. The policy-type can be one of the following values:
The QAManager PutMessage() method causes messages to be queued locally. These messages are not transmitted to the server until the QAManager TriggerSendReceive() method is called. Similarly, messages waiting on the server are not sent to the client until TriggerSendReceive() is called by the client.
When using the on demand policy, the application is responsible for causing a message transmission to occur when it receives a push notification from the server. A push notification causes a system message to be delivered to the QAnywhere client. In your application, you may choose to respond to this system message by calling TriggerSendReceive().
For an example, see System queue.
Transmission of messages between the client and the server takes place at a specified time interval.
The QAManager PutMessage() method causes messages to be queued locally. These messages are not transmitted until the time interval has elapsed. Messages queued on the server for delivery to the client are also transmitted when the time interval has elapsed.
If push notifications are enabled, messages queued on the server for delivery to the client are transmitted when the next time interval elapses.
TriggerSendReceive() can override the time interval. It forces a message transmission to occur before the time interval elapses.
The optional interval argument is the number of seconds between send/receive operations. For example, the following command schedules the QAnywhere Agent to send/receive messages every 20 minutes:
qaagent.exe -policy scheduled
The QAnywhere Agent attempts to keep message queues as current as possible. Any of the following events cause messages queued on the client to be delivered to the server and messages queued on the server to be delivered to the client:
For information about notifications, see Scenario for messaging with push notifications.
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