When building a C/C++ application that does not use the UltraLite engine, you can either link to a static UltraLite runtime library (this approach makes sure all the UltraLite code is linked into your application) or, on Windows and Windows Mobile, you can link to an import library and load the UltraLite runtime code dynamically when the application starts.
Deploying an UltraLite application for Windows Mobile (static linkage)
Deploying an UltraLite application for Windows Mobile (dynamic linkage)
Deploying an UltraLite application for Windows Mobile (UltraLite engine)
Deploying an UltraLite application for Mac OS X or iOS
Deploying an UltraLite application for Linux
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