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SQL Anywhere 17 » UltraLite - C++ Programming » Application development » UltraLite C++ application development

How to build and deploy UltraLite C++ applications

When building a C++ application that does not use the UltraLite engine, you can either link to a static UltraLite runtime library or, on Windows and Windows Mobile, you can link to an import library and load the UltraLite runtime code dynamically when the application starts.

Linker/compiler options to build and link runtimes for Linux deployment

The linker/compiler options for libulrt.a are:

-L<$SQLANY17>/ultralite/linux/x86/586/lib -lulrt -lulbase

Options for the engine are:

-L<$SQLANY17>/ultralite/linux/x86/586/lib -lulrtc -lulbase

The headers command-line option is:

-I<$SQLANY17>/sdk/include